![]() ![]() All the Particle systems, are set up, and ready to render. blend into your scene, and there you have it. You need to add some grass, flowers, trees or rocks to your scene?Īppend one of the particle systems from the appropriate. Once you apply the True-Terrain material to your mesh, you will discover a world (pun intended) of possible terrain environments you can create. If you want to add a top layer of heavy snow, then all you need to do, is drop one of the two powerful ‘snow mask’ tools, into the node tree just before the shader output node, let blender automatically snap into the pass-through and add your top-layer of snow. If you want to add dust, to the crooks and crevices of your terrains, then the base terrain shader already has this option added in. ![]() True-Terrains, shader groups, have been carefully created, so that you can tweak every possible value, and be able to snap new groups into the current node tree, without the need to add all sorts of different mix nodes. The best cheapest, and currently only product that offers powerful, dynamic ‘Auto-mapping’ terrain shaders. This means that, when you add dust to your terrain, or snow, or generate a water level based wet-map, they will all generate procedurally, and naturally based on that of the true world values. ![]() ![]() True-Terrain has been created with realism in mind, and ALL of the materials in True-Terrain, generate and render, based on realistic values, which have been carefully put together, to mimic that of the real world. A product with a series of Custom Shaders, models and particle systems, that will allow you to create a fully believable, and photo-realistic environment using just blenders own internal tool-set. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |